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Byond 510
Byond 510













byond 510
  1. #Byond 510 how to#
  2. #Byond 510 update#
  3. #Byond 510 code#
  4. #Byond 510 download#
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The SW-510W is compatible with all the latest devices in today’s conference rooms, boardrooms, and educational facilities.

#Byond 510 update#

I'm certain this isn't responsible for it though, i checked it before and after the 510 update with no changes. The industry’s first AV switcher for wired and wireless AV. What's even worse, is the original 509 image linked above, that's even smaller - its a 16x16 pixel image scaled to 65% (10.4 pixels). Byond seems to be scaling the image down to 13x13 first, losing pixels as it goes, and then blowing that up into the onscreen size, which is dumb and destructive Byond pixels that is, it takes a far larger number of actual pixels on any monitor and there's easily room to render more detail. The base icon file is 32x32, i'm scaling the image down to a screen area of roughly 13x13 pixels. We basically create an image, and then apply transforms and pixel offsets to it afterwards Hud_list = image( 'icons/mob/hud_security.dmi', src, "hudblank")

byond 510

Hud_list = image( 'icons/mob/hud_security.dmi', src, "hudunknown")

byond 510

The Byond dress by Dodo Bar Or is designed in handmade crochet with multicolored bands.

#Byond 510 code#

It might be relevant how i'm doing it, in case different code options produce different results: Dcouvrez sur By Marie, BYOND CROCHET SHORT DRESS en stock 510. i really need an explanation and hopefully a workaround Something has changed and broken it, and broken content with it. This is not how it worked in byond 509, that's the most critical thing here. Rather than simply downsampling the icon and rendering it as best as the monitor can allow, byond is cutting out pixels to maintain pixel density with the rest of the world, and this seems to have broken the ability to make more detailed objects in the same space This has been utterly destroyed by whatever new thing byond is doing thinking in anticipation Beyond 510 the Mind. In the current version, the C is distorted and the silver pips are just gone. As collections they have no value beyond being assembled in ways that get rid of their relations and times. Here's an example of one of my icons at normal sizeĪnd here's how it looks ingame right now, scaled to 0.4Īnd here's how it looked in byond 509, note the preserving of details:

byond 510

My icons have the same pixel density as the surroundings and they look awful.ĭoes anyone have any idea what changed to cause this? Is it something i can fix through code or client settings? Now when the image is scaled down, byond seems to cut random pixels out of the icon to make it fit as it scales, maintaining the pixel density and completely destroying the detail. Image scaling seems to have been drastically changed The image was scaled down to the desired size with minimal loss of detail, and was essentially an area of higher pixel density than the rest of the worldīut before i could merge this, we updated our codebase to byond 510, and something changed, its completely broken. Use the app to navigate to popular places including to the airport, hospital, stadium, grocery store, mall, coffee shop, school, college, and university.Hi all, iv'e been working on a little feature in SS13 which adds some icons of a somewhat large size, and scales them down by setting the transform of the image at runtime

#Byond 510 download#

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Byond 510